We don't want players think that the game is unfairly punishing them, but instead that they have a chance to prevail in a tough game and progress. We recognize that Souls-style games often come with extremely difficult levels of difficulty and the high barrier to admission. However, we strive to design the games in a way that makes the process of constantly trying to conquer these obstacles fun in its own right. We hope that, by using Elden Ring and the new options it offers it is a hit in this regard.
The new possibilities, as mentioned in earlier interviews, will provide more opportunities to sneak around in a stealthy manner and avoiding bosses and enemies and also going and exploring another part of the world after being stuck in one place. Miyazaki has also confirmed that summoning in multiplayer will be easier to access this time around, offering players more opportunities to summon backup players to assist them during particularly difficult times.
"In Elden Ring, we did not intend to make the game easier however I believe that more players will be able to finish it this timearound," Miyazaki said.
In the interview: In general, I want new players to not feel pressured and to be able to approach the game at their own pace. I'm not trying to force any particular style of play or specific route as I want them to feel that freedom. While we provide games that have an intense level of challenge We design games in a way that is satisfying to conquer. However, I don't want novice players to be worried or stressed about the difficulty too much.
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